Get/set an aggresivity inside the AI behaviour.
Get/set a aggresivity level increase factor inside the AI behaviour.
Get/set a aggresivity level increase factor inside the AI behaviour.
Get/set a combat range inside the AI behaviour.
Get/set a combat range inside the AI behaviour.
Get/set a detection radius inside the AI behaviour.
Get/set a detection radius inside the AI behaviour.
Allows to enable / disable target game logic.
Allows to enable / disable target game logic.
Get/set a fear level increase factor inside the AI behaviour.
Get/set a fear level increase factor inside the AI behaviour.
Get/set a flee radius inside the AI behaviour.
Get/set a flee radius inside the AI behaviour.
Returns ID number of target game logic.
Returns all labels attached to selected game logic as an array*.
Get/set a minimum aggresivity distance inside the AI behaviour.
Get/set a minimum aggresivity distance inside the AI behaviour.
Get/set a minimum fear distance inside the AI behaviour.
Get/set a minimum fear distance inside the AI behaviour.
Allows to get / set game logic name.
Allows to get / set game logic name.
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Allows to add the storage to the selected game logic.
Allows to attach selected Game Logic Label to target Game Logic.
Deletes the selected game logic*.
Returns whether the target Game Logic has selected Label attached.
Returns whether the game logic has the selected storage attached.
Allows to remove selected Game Logic Label from target Game Logic.
Allows to remove the storage from the selected game logic.
Returns whether the target object is game logic or not.
Allows to spawns new game logic into the world from selected template.
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Get/set an aggresivity inside the AI behaviour.