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Class YAiBehaviour

Hierarchy

Index

Constructors

constructor

Accessors

aggressivity

aggressivityLevelIncreaseFactor

  • get aggressivityLevelIncreaseFactor(): number
  • set aggressivityLevelIncreaseFactor(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

combatRange

  • get combatRange(): number
  • set combatRange(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

detectionRadius

  • get detectionRadius(): number
  • set detectionRadius(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

enabled

  • get enabled(): boolean
  • set enabled(value: boolean): any
  • Returns boolean

  • Parameters

    • value: boolean

    Returns any

fearLevelIncreaseFactor

  • get fearLevelIncreaseFactor(): number
  • set fearLevelIncreaseFactor(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

fleeRadius

  • get fleeRadius(): number
  • set fleeRadius(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

id

  • get id(): number
  • Returns number

labels

minAggressivityDistance

  • get minAggressivityDistance(): number
  • set minAggressivityDistance(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

minFearDistance

  • get minFearDistance(): number
  • set minFearDistance(value: number): any
  • Returns number

  • Parameters

    • value: number

    Returns any

name

  • get name(): string
  • set name(value: string): any
  • Returns string

  • Parameters

    • value: string

    Returns any

position

rotation

scale

Methods

addStorage

attachLabel

destroy

  • destroy(): void

getStorageData

hasLabel

hasStorage

removeLabel

removeStorage

transformPosition

transformRotation

Static is

Static spawn

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