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  • YAnimators

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Constructors

constructor

Methods

Static aimTo

  • aimTo(obj: void, targetObject: void, offset: YVector3, offsetIsRelative: boolean, maxSpeed: number, acceleration: number, distanceToStartRotation: number, distanceToEndRotation: number, x: boolean, y: boolean, z: boolean): void
  • Parameters

    • obj: void
    • targetObject: void
    • offset: YVector3
    • offsetIsRelative: boolean
    • maxSpeed: number
    • acceleration: number
    • distanceToStartRotation: number
    • distanceToEndRotation: number
    • x: boolean
    • y: boolean
    • z: boolean

    Returns void

Static follow

  • follow(obj: void, targetObject: void, offset: YVector3, offsetIsRelative: boolean, maxSpeed: number, acceleration: number, distanceToStartMovement: number, distanceToEndMovement: number): void
  • Parameters

    • obj: void
    • targetObject: void
    • offset: YVector3
    • offsetIsRelative: boolean
    • maxSpeed: number
    • acceleration: number
    • distanceToStartMovement: number
    • distanceToEndMovement: number

    Returns void

Static getController

Static getControllerParameterVariable

  • getControllerParameterVariable(obj: void, variableName: String): any
  • Parameters

    • obj: void
    • variableName: String

    Returns any

Static getPositionAnimator

Static getPossessedObject

Static getPossessor

Static getRotationAnimator

Static moveToSpeed

  • moveToSpeed(obj: void, targetPosition: YVector3, speed: number, smoothing: number): void
  • Parameters

    • obj: void
    • targetPosition: YVector3
    • speed: number
    • smoothing: number

    Returns void

Static moveToTime

  • moveToTime(obj: void, targetPosition: YVector3, time: number, smoothing: number): void
  • Parameters

    • obj: void
    • targetPosition: YVector3
    • time: number
    • smoothing: number

    Returns void

Static rotateToSpeed

  • rotateToSpeed(obj: void, targetRotation: YVector3, speed: number, smoothing: number): void
  • Parameters

    • obj: void
    • targetRotation: YVector3
    • speed: number
    • smoothing: number

    Returns void

Static rotateToTime

  • rotateToTime(obj: void, targetRotation: YVector3, time: number, smoothing: number): void
  • Parameters

    • obj: void
    • targetRotation: YVector3
    • time: number
    • smoothing: number

    Returns void

Static setController

  • setController(obj: void, customController: YController): void
  • Parameters

    Returns void

Static setControllerParameterVariable

  • setControllerParameterVariable(obj: void, variableName: String, variableValue: void): void
  • Parameters

    • obj: void
    • variableName: String
    • variableValue: void

    Returns void

Static setPositionAnimator

  • setPositionAnimator(obj: void, positionAnimator: YPositionAnimator, timeOffset: number): void
  • Parameters

    Returns void

Static setPossessedObject

  • setPossessedObject(player: YCharacter, value: void): void
  • Parameters

    Returns void

Static setRotationAnimator

  • setRotationAnimator(obj: void, rotationAnimator: YRotationAnimator, timeOffset: number): void
  • Parameters

    Returns void

Static stopMovement

  • stopMovement(obj: void): void
  • Parameters

    • obj: void

    Returns void

Static stopRotation

  • stopRotation(obj: void): void
  • Parameters

    • obj: void

    Returns void

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