Allows to enable / disable whenever any new players can join currently running multiplayer game.
Ends the game and shutdowns the server.
Returns a list of players connected to a multiplayer session.
Returns whether the server allows Mobile players exclusively or not.
This instruction will cancel the current Matchmaker* request.
Returns the Game ID of game where the player can be dispatched to.
Adds the player to the Matchmaker queue for listed games.
Reserves a multiplayer session for the selected players.
Restarts currently running game. In multiplayer, it will disconnect all players and restart the server.
Allows to restart currently running game and rejoin selected players.
Allows to send an event to client script.
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Allows to dispatch the session reserved in matchmaking.