Allows to enable / disable target game logic.
Allows to enable / disable target game logic.
Returns ID number of target game logic.
Returns all labels attached to selected game logic as an array*.
Allows to get / set game logic name.
Allows to get / set game logic name.
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Returns list of used resources.
Allows to add the storage to the selected game logic.
Allows to attach selected Game Logic Label to target Game Logic.
Deletes the selected game logic*.
Returns the resource cost of the selected skill.
Returns whether the target Game Logic has selected Label attached.
Returns whether the game logic has the selected storage attached.
Allows to remove selected Game Logic Label from target Game Logic.
Allows to remove the storage from the selected game logic.
Adds the target skill to the target player's skill list.
Returns array of all active skills available to by target player.
Returns whether the target object is game logic or not.
Returns whether the target player has the target skill in it's skill list.
Removes the target skill from the target player's skill list.
Allows to spawns new game logic into the world from selected template.
Generated using TypeDoc
Returns the cooldown of the selected skill.