Allows to get / set the description of the target entity.
Returns the driver of the selected vehicle.
Returns the driver of the selected vehicle.
Returns an array of all engines present on selected vehicle* (car or ship).
Get/set health bar visibility of the target entity.
Get/set health bar visibility of the target entity.
Allows to get / set hitpoints (health) of target entity.
Allows to get / set hitpoints (health) of target entity.
Allows to get / set whenever an entity can be destroyed or not.
Allows to get / set whenever an entity can be destroyed or not.
Returns all labels attached to an entity as an array.
Allows to get / set the max hit points of the target entity.
Allows to get / set the max hit points of the target entity.
Allows to get / set name of target entity.
Allows to get / set name of target entity.
Returns thetype of selected entity, e.g ylandium crystal.
Allows to add Storage to target entity.
Allows to attach Label to target entity.
Will reduce hitpoints of target entity by given amount.
Instantly destroy target entity without visual and sound effect and leave no loot.
Will disable all entity interactions.
Instantly destroy target entity with visual and sound effects* and leave no loot.
Returns color of selected color channel of target entity.
Returns selected resistance of the target entity against the specific type of damage.
Returns whether the entity has selected label attached.
Returns whether the target entity has selected Storage assigned.
Returns whether the selected entity is of certain class, e.g workstation.
Returns whenever selected color channel of target entity can be changed.
Returns whether target entity type matches selected type.
Instantly destroy target entity with visual and sound effects* but leave loot.
Allows to apply one color on to all color channels of target object, with paint splash effect.
Allows to apply a color on to selected color channel of target object, with paint splash effect.
Allows to remove Label from target entity.
Allows to remove Storage from target entity.
Allows to revert selected color channels of the target entity.
Reverts all color channels of target object to default color, without paint splash effect.
Allows to set custom interaction onto an entity. Hint - text displayed over the entity. Id - identifier used to distinguish interactions (optional). Override default - whenever the interaction will be added to already existing interaction. Work only for charters.
Will reset entity interactions to default state.
Allows to set the resistance of the target entity against the specific type of damage.
Allows to revert selected color channel of target object, with paint splash effect.
Reverts all color channels of target object to default color, with paint splash effect.
Returns whether the target object is entity or not.
Allows to spawn selected entity Template in to a container.
Allows to spawn selected entity Template at specific position in the world.
Allows to spawn selected entity Prototype at specific position in the world.
Allows to spawn entity from a Prototype to a container.
Throws a projectile spawned from the entity template.
Generated using TypeDoc
Allows to get / set the description of the target entity.