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Hierarchy

Index

Constructors

constructor

Accessors

enabled

  • get enabled(): boolean
  • set enabled(value: boolean): any
  • Returns boolean

  • Parameters

    • value: boolean

    Returns any

id

  • get id(): number
  • Returns number

labels

name

  • get name(): string
  • set name(value: string): any
  • Returns string

  • Parameters

    • value: string

    Returns any

position

rotation

scale

Methods

addStorage

attachLabel

destroy

  • destroy(): void

getStorageData

hasLabel

hasStorage

removeLabel

removeStorage

setLookAt

  • Parameters

    Returns void

setTarget

  • Parameters

    Returns void

transformPosition

transformRotation

Static cameraLookAt

Static disableCustomCamera

  • disableCustomCamera(character: YCharacter): void

Static enableCustomCamera

Static fadeIn

Static fadeOut

Static getActiveCustomCamera

Static is

Static screenShake

  • screenShake(player: YCharacter, intensity: number, frequency: number, duration: number, sound: YSound): void
  • Parameters

    • player: YCharacter
    • intensity: number
    • frequency: number
    • duration: number
    • sound: YSound

    Returns void

Static screenShakeAt

  • screenShakeAt(position: YVector3, radius: number, fallOffDistance: number, intensity: number, frequency: number, duration: number, sound: YSound): void
  • Parameters

    • position: YVector3
    • radius: number
    • fallOffDistance: number
    • intensity: number
    • frequency: number
    • duration: number
    • sound: YSound

    Returns void

Static spawn

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